8BitWorld

(release date december 25th, 2012)

Download Demo Here

Screenshot One
Screenshot Two
Screenshot Three
Screenshot Four

Game Info

Everything in this game is procedurally generated and every new game is a unique experience.

8BitWorld generates a random landscape with every save file.
In it's mountains, it adds caves, which upon entering; generates an entirely unique cavern.
It adds randomly placed towns, each with its own diverse population.
It builds a massive list of randomly generated equipment.


The real time combat system involves both of your hands, giving the player the ability to control a weapon or a spell, or dual wield either one!

Magic can be learned over time or discovered by merging known spells into a new one.

The advanced skill system gives the player abilities to learn and use to their advantage.


Find mixing recipes here.


Controls:
MovementWASD
Pause MenuEsc
ActionSpace (enter caves, use ladders, open chests, recover placed items)
Aim AttacksMouse
Use Left Hand ItemLeft Mouse Button
Use Right Hand Item  Right Mouse Button
Scroll HotbarMousewheel (when mouse is on corresponding side of the screen)


Mixing Wiki

Recent Updates


Lockpicking Minigame!
Just finished up the new lockpicking minigame for 8bw. Here's the first screenshot!

 8BitWorld Lockpicking

( Brian Gordy Joe ) posted on Dec 19th, 2011 at 2:49pm ( 1 Comment )


8bw Inventory!
Hey there, just updating to show the progress we've been making. Last night we finished up the inventory, along with mixing a simple mechanic to make new items. Here's a few screenshots:


( Brian Gordy Joe ) posted on Dec 13th, 2011 at 3:37pm ( 0 Comments )


8bw gets new lighting!
I've finished implementing dynamic lighting in the game.
( Brian Gordy Joe ) posted on Dec 7th, 2011 at 9:17pm ( 1 Comment )
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